UFO Scanner Version 1.3b Date 19.02.1999 (c) 1998,1999 by Holger Schlegel. All Rights Reserved. Content ======= 1.1 Files 1.2 Calling 1.3 Aim 1.4 Author 2.1 New Friendly Codes 2.2 Scan Message and VPA 3.1 Known Bugs 3.2 Version History 1.1 Files ========= This archive should contain the following files: UFOSCAN.EXE Main program UFOSCANE.TXT this file The main program (UFOSCAN.EXE) must be copied into the directory where HOST.EXE is located. 1.2 Calling =========== UFOSCAN Path to host data This program should be called during auxhost2 execution after all other addons. The programm will store some informations in a data file named UFOSCAN.HST which is located in the host data directory. 1.3 Aim ======= Why did I write this program? In the games I play sometimes addons like Jumpgates or Asteroids are runing and these addons create UFO objects to show some data on the WinPlan starchart. Because I don't like the WinPlan interface and therefore play using DOS planets and VPA I'm unable to see these object because there are not included in the .RST files I receive from host. So I decided to write this programm to allow non-WinPlan players to 'see' the location of scanned UFO objects. I've added a feature to send default mine scan messages of all own minefields not scanned by ships to a player because for DOS planets players there are normaly not visible, too. If you have ideas or suggestions for new features, please inform me about it. 1.4 Author ========== Holger Schlegel Am Gardenkamp 51 44227 Dortmund Germany eMail: holgerschlegel@gmx.de Internet: http://come.to/spocks 2.1 New Friendly Codes ====================== There are only three new planetary friendly codes added by this programm: UF0 (last character is a null) UF1 UF? Players can use that friendly codes to enable (UF1) or disable (UF0) the UFO scan messages. The friendly code UF? could be used to determine the current state of your UFO Scanner. The minefield scanner is enabled or disables using the same friendly codes. The default is off because all players that uses WinPlan don't need the messages. 2.2 Scan Message and VPA ======================== Because of the format the UFO scan messages will have, you can use the following message template to create a marker on the VPA starchart for each scanned object. ; UFOScan Scanned UFO Object Message Marker Check 1,[UFO Scanner] Check [Location:] X [Location:],[Location:] Y [Location:],[/] Keep Flag 13 End The messages for own minefields should be the same as the messages from host. 3.1 Known Bugs ============== none 3.2 Version History =================== 1.3b bugfix: ufo and minefieldscanning enabled again. 1.3a internal changes to prevent errors an to increase speed. 1.3 UFOScan now supports the PHost3 internal wraparound mode. bugfix: scanner state message corrected. 1.2a bugfix: minefield scanner used invalid message template. 1.2 UFOScan now supports up to 999 ships (Host999 support). 1.1e bugfix: error in memory management could cause runtime error 203. 1.1d new friendly code to check the scanner state. 1.1c bugfix: scanmessage now shows correct data. 1.1b host file access rewritten to prevent possible errors. 1.1a changed: now scannes only minefields not scanned by own ships. 1.1 new feature: now scannes all own minefields, too 1.0b bugfix: now checks correct friendly code to enable or disable scanner. 1.0a small changes in message handling to prevent possible errors 1.0 first version; UFO's are scanned, scanner can be switch on and off