The 'shadowing list was not complete in the "REPORT CONFIG" email command.
EMail STALL command bug fixed. Robo now accept EMail stalls. Subject: STALL GAME <game>
FTP deletion forms were being posted for RST files that were not actually posted to the FTP site. Indeed they were being posted for ALL outstanding RST files where there was not a TRN file present.
Games were not listening to the PCT good TRNs, ever since the PerDiem rates were put into effect. This was a bit tricky as games would only go into OVERDUE status if there was a LIFE member playing in the game with paid subscribers. Otherwise the PCT good TRNs parameter was simply ignored and the game would run when it should not.
Raceplus special ships, that were supposed to be receiving an additional hull bonus were not. They were actually valued at zero. The bug has been fixed.
GMX routing was sending binary file attachements as Base64 encoded 'text/plain'. Robo's decoder was translating the '0A'x charaters into '0D0A'x character pairs, as is consistent with plain text. I've adjusted Robo to convert any Base64 encoded files from 'text/plain' into 'application/octet-stream'. The TRN garbled messages should be gone for the GMX players.
Adding authorization checking to the return address of TRN files. This adds a level of security and will be a pain to some players. The purpose is to prevent shadows from submitting TRN files unless they are authorized to do so.
The game due dates were 'creeping about', being set to different times depending on when the game ran. This was the result of an attempt to fix the incorrect dates that were being assigned.
Robo has been invalidly re-assigning the same due date, instead of skipping to the next date when a game runs more than 2 days early.
Make-a-game requests are limited by the rank of the player making the request.
Automake function added. By filling in a web page a player declares their willingness to participate in a 'standard' game. They get to specify a list of priority races and add-on preferences. Robo will consider all the automake requests to try and fit players to games. Players may change their preferences by re-applying for the automake function, and their preferences will be listed on the AutoMake player summary page.
Combat glory points for ships initially damaged was being reduced twice. The damage was used to factor down the ship value, but the VCR also had a reduced weapon count. This in effect, factored it down a second time.
This function is an attempt to create games with 11 players as soon as there are enough players whose preferences match up.
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