What supports of Robo get as subscribers...
Here's a short list of benefits that Robo subscribers get:
- They can play in more than one game at a time.
- Their vote on a RoboIssue carries double weight.
- They are eligible for rank advancement.
- They get posted to the player page.
- They get an individual page for themselves.
- They can use their NickName as a psuedo EMail address at Robomaster.Com
- They can use the RoboCyph encryption program to secure their web posted RST files.
- They can call for time-outs to delay game execution.
- They are virtually immume to the "3 strikes and you're out rule". (This has been slightly
modified over the years from immume, to virtually immune, to reststant. Currently
subscribers get 6 strikes. I'm considering a more complicated formula based on Karma).
There were too many games ruined by 19+ missed TRNs.
- They can customize their psuedo Email address.
- They get a file detailing exactly what each ship and planet contributes to their RoboScore.
- Their mine sweeping messages are summarized in a game message using Robo's MINEMSGS utility.
- Robo will wait for late TRNs if he does not have enough TRN files from subscribers.
Code fragment:
PctInPaid: procedure expose g.
arg i .
GT = g.i.!goodPAIDTRNs
DD = g.i.!datedue
IP = g.i.!ImPatience
PH = g.i.!PAIDhumans
PV = g.i.!PAIDvacations
AD = max(0,(makedate()-DD)) * IP
return (100*(GT + AD)) / (PH-PV)
...
if ... (PctInPaid(i) >= g.i.!mingood) ...
Where '...' represents code that has been trimmed.
There may be more, and I'll update this is as they occur or are created.
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